

Liam Comerford: Slug Disco Studios was founded by 3 friends: Matt, John & myself (Liam) we met back in school and lived together at university. Sophia Aubrey Drake: Tell us a little about yourself and your indie studio - who is on the team, and what are their inspirations? Today, we're speaking to Slug Disco Studios' Liam Comerford, who submitted Empires of the Undergrowth to The Digital Big Indie Pitch (PC+Console Edition) #9 sponsored by Kwalee, and walked away as the winner. To give you an idea of what the event is like, who attends the events and the games on show, we've sat down with a number of past PC Indie Pitch contestants to offer their views. The Big Indie Pitch is getting bigger and bigger as we bring it to events all across the world. The judges then pick three winners and everybody gets valuable feedback. The event gives indies five minutes to pitch their games to a panel of press, publishers and industry pundits. It sees indie developers engage in a speed-dating-styled pitching competition for fame and those sweet, sweet promotional packages. The Big Indie Pitch is a regular event run by the makers of Pocket Gamer and PC Games Insider.
